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Fan writing: True Rune
Sluagh Rock
The Sindar knew the blessing and the curse of the Rune of Change. Under its auspice, they grew and explored and discovered much. Under its burden, they abandoned their cities and their clans, seized with restless wanderlust. The demands of the Rune were fickle, as they must be. Sometimes a hundred years would go by before it would demand they give up their homes, sometimes only a few. Most often it would call all those of Sindar blood, but there was always the chance that it would call less, leaving the others to fraction off into the other clans of the early days.

Eventually, the Sindar disappeared from this world. Their ruins the only testament to their civilization, and a diluted bloodline in the world the only testament to their legacy. And with their disappearance so went all knowledge of the Rune of Change, and the two other Runes they had managed to retain through their nomadic trials.

The Rune of the Mask was the Rune of liars and falsehoods, of secrets and silence, of hidden things and things best left unknown. Like all True Runes, it offered both boon and bane to whomever would bear it upon their skin. How such a sly and elusive rune found itself bound to the fate of Change, none can say.

Even less is known of the Rune of Tears, though all runic scholars are familiar with it as both a historical reference in Sindar documents, and as an alchemical necessity in the Runic structure of the universe. Much like the Rune of Beginning represent primal forces described in the cosmogenic myths prevalent in many cultures, the Rune of Tears might represent the time before beginnings. Or, according to some, the return to the way before beginning, thus making it also the Rune of the End.